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A Seedance 2.0 prompt from the TECH4SSD tutorial "Create a Viral Miniature City Tsunami Video With AI Using Luma Labs".
Vertical 9:16 ultra-photorealistic handheld smartphone video, 15 seconds, one continuous unbroken take, no cuts. Captured as if filmed on an iPhone 16 Pro in Dolby Vision with natural handheld movement, realistic smartphone optics, authentic exposure, physically accurate lighting, crisp textures, cinematic realism, and absolutely no AI artifacts. The camera is held close above a premium Hollywood-style miniature film set. Foreground, closest to the camera: a beautiful sandy beach with fine pale sand, tiny tropical palm trees, and realistic beach details. Middle ground: an incredibly detailed miniature Dubai built directly along the coastline. Include iconic landmarks such as the Burj Khalifa, Burj Al Arab, Museum of the Future, Atlantis The Palm, Ain Dubai, and Palm Jumeirah. Every building should have realistic architecture, glass reflections, tiny roads, cars, streetlights, and waterfront details, making the city look like a handcrafted movie miniature rather than CGI. Background, farthest from the camera: a large open body of calm ocean extending to the back edge of the miniature set. At the very bottom edge of the frame, only the back of a crew member's head and shoulders are visible. He wears a black t-shirt with bold white text reading "EFFECTS CREW." The person is naturally cropped by the frame. A black camera crane arm hangs into the upper-left corner, reinforcing that this is a real practical-effects film production. CRITICAL WATER DIRECTION The water must always travel in this order: Ocean → Coastline → City → Beach → Edge of the miniature set. The wave must NEVER begin inside the city. The wave must NEVER come from the beach. The wave must NEVER flow toward the ocean. The water must always originate in the distant ocean and move naturally inland like a real tsunami. 0–2 seconds The ocean is perfectly calm with gentle ripples. The miniature city is peaceful. Inside the large sound stage, an off-screen director shouts with realistic room echo: "...and... ACTION!" 2–4 seconds A powerful hydraulic wave machine activates in the distant ocean behind the miniature city. A deep pneumatic clunk, heavy metal latch release, hydraulic groan, and rushing water pressure are heard. A realistic swell begins forming far behind the city and rapidly travels toward the coastline. 4–9 seconds The wave crashes into Dubai's waterfront. Fast-moving miniature water with realistic scale, tight foam, tiny droplets, and believable surface tension floods the coastline. Palm trees bend beneath the water. Tiny vehicles drift away. Buildings begin breaking apart and floating realistically as the flood moves inland through the streets. Off-screen crew shouts: "Camera three! Tight on Burj Khalifa!" 9–13 seconds After flooding the city, the remaining water continues naturally across the sandy beach closest to the camera before pouring over the front edge of the miniature set onto the wet concrete studio floor. Crew members splash backward while shouting: "Back up! Back up!" The handheld camera instinctively drifts slightly right and tilts downward to follow the water flowing over the edge. 13–15 seconds The water slows naturally, draining across the concrete floor with realistic dripping, splashing, and room ambience. The entire scene must look like a practical Hollywood miniature effects sequence, not CGI. The water physics must be physically believable with realistic reflections, foam, droplets, gravity, and scale. Every building should look handcrafted with museum-quality detail. Maintain natural handheld camera shake, authentic smartphone exposure, and live production sound only. No music. No narration. No subtitles. No visible speaking faces. No lip sync. No scene cuts. No transitions. No color grading. No AI-style artifacts. Negative Prompt: CGI, cartoon, toy-like appearance, plastic textures, unrealistic water physics, oversized droplets, blurry buildings, warped architecture, floating objects without physics, low detail, oversaturated colors, centered composition, symmetrical framing, static camera, wide establishing shot, eye-level shot, visible ceiling, lighting trusses, subtitles, narration, voiceover, music, scene changes, transitions, deformed landmarks, fake reflections, unrealistic destruction.
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